|
|
|
|
Games |
League of Legends (Riot Games) |
|
League of Legends is the most played game in the world. Pick a character from a cast of over 100, and team up with your
friends to level up, destroy other players and climb the ranked ladder. Top players may get the opportunity to compete in
live events in front of huge crowds for glory (and a significant prize pool).
Role: Technical Game Designer
Here are some of the things I designed/had a significant role in at Riot:
-The Champion "Vel'Koz"
-The Champion "Zac"
-Smart Ping system
-The announcement system
-Floating combat text
-Tools and tech support for designer tools
|
The Mighty Quest for Epic Loot (Ubisoft) |
|
The Mighty Quest for Epic Loot is a Free-to-Play hack and slash game from Ubisoft Montreal where you attack other players'
castles in order to fill your own castle with deadly traps and creatures. It's basically diablo crossed with clash of clans.
Role: AI/Gameplay Programmer, AI design
|
Heroes & Villains |
|
Heroes and Villains is a strategy game for the iphone currently in development by Infinite Ammo. The game involves directing
a team of heroes with unique powers to help (or hurt) citizens in danger.
Role: Lead designer, general programming, level design, music
Credits
Alec Holowka: Programming, design, team lead
Adam Saltsman: Environment art
Clemens Scott: Character art
Chris Lobay: UI design, music, design
Katie DeSousa: Character design.
|
Paper Moon |
|
Paper Moon is a five-minute game that was designed, developed and tested in nine days. It was entered into (and featured) at GAMMA3D,
the official MIGS 2008 closing party. The original version was in stereoscopic 3d, and was intended to be played with anaglyph (red and blue) glasses.
Role: Programming, level design, gameplay programming/scripting
Play the new Paper Moon online at Blurst
Credits
Alec Holowka: Programming, general design, team lead
Katie DeSousa: Character art
Chris Lobay: Level design, art design
Adam Saltsman: Environment art
|
|
|
|